CASUALTIES: UNKNOWN
BUILD 1.0.1

Dune

Dune (SAW-12) unlocks after a Milky clear. It breathes underwater, eats meat and starts strong, while reading and fruit-based routes do not suit it.

Documented properties · reviewed 12 Nov 2026; empty cells have no sourced value
PropertyDocumented valueStatus
designationSAW-121 community source
speciesDune1 community source
height cm143–1761 community source
starting str171 community source
starting res181 community source
starting int01 community source
unlocked byFinish a run (reach any ending) as Milky1 community source
sleep cycleNormal1 community source
collision height tiles5.41 community source
can breathe underwaterYes1 community source
has furNo1 community source
can readNo1 community source
quirksAquatic; Furless (half insulation, 16× faster drying); Cannibal; Carnivore (fruit causes vomiting); Muscle for brains (cannot read; INT XP halved); Unfeeling (mood changes ×2/3, no hugs, haggles only with Dune survivors); Chitinous (+0.2 limb armor)1 community source
lifespan1 community source
can take trainingNo1 community source

Unlock and identity

Dune is the game’s SAW-12 playable character, not a character from the Dune film or book setting. The community comparison unlocks it after finishing a run as Milky. It starts with STR 17, RES 18 and INT 0, and its INT experience gain is halved. The body therefore offers physical strength without the reading and learning conveniences available to Experiment. Its listed height range is 143–176 cm and its standing collision height is 5.4 tiles.

Aquatic body and temperature

Aquatic lets Dune breathe underwater and makes sleeping in water count as good sleep. Furless halves its base insulation and makes it dry much faster; the comparison states a sixteenfold drying rate. Liquid contact also stabilizes body temperature. These mechanics change how the character can use pools, but a liquid’s other hazards still deserve attention. Breathing underwater does not turn every unfamiliar fluid into safe drinking water or remove the need to inspect the environment.

Diet and learning restrictions

Cannibal allows corpse consumption and removes sickness, while Carnivore makes fruit trigger vomiting. This is why a fruit-based opening route for Experiment should not be copied unchanged. Muscle for brains prevents reading notes, E-PDAs and other reading-dependent objects. Dune cannot take the training courses. Its low Intelligence does not mean recipes cease to exist; it means access and recognition must be considered through that character’s progression rather than borrowed from a developed Milky run.

Armor, mood and interaction

Chitinous adds 0.2 limb armor in the community comparison. Unfeeling reduces both positive and negative mood changes to two thirds while preserving the full mood range. Ordinary hugging and haggling are unavailable, with a specific exception allowing haggling with Dune survivors. Corpse reactions and low-mood behavior also differ from the other playable characters. Those distinctions are gameplay traits, not evidence for an invented natural lifespan: the public comparison gives starting ages but no confirmed lifespan figure.

Evidence checked 12 Nov 2026
Claim groupStatus
Specific mechanics / lore above1 source · community wiki
Steam store screenshot 6 of Casualties: Unknown
Steam store screenshot 2 of Casualties: Unknown

Sources