Dune
Dune (SAW-12) unlocks after a Milky clear. It breathes underwater, eats meat and starts strong, while reading and fruit-based routes do not suit it.
| Property | Documented value | Status |
|---|---|---|
| designation | SAW-12 | 1 community source |
| species | Dune | 1 community source |
| height cm | 143–176 | 1 community source |
| starting str | 17 | 1 community source |
| starting res | 18 | 1 community source |
| starting int | 0 | 1 community source |
| unlocked by | Finish a run (reach any ending) as Milky | 1 community source |
| sleep cycle | Normal | 1 community source |
| collision height tiles | 5.4 | 1 community source |
| can breathe underwater | Yes | 1 community source |
| has fur | No | 1 community source |
| can read | No | 1 community source |
| quirks | Aquatic; Furless (half insulation, 16× faster drying); Cannibal; Carnivore (fruit causes vomiting); Muscle for brains (cannot read; INT XP halved); Unfeeling (mood changes ×2/3, no hugs, haggles only with Dune survivors); Chitinous (+0.2 limb armor) | 1 community source |
| lifespan | 1 community source | |
| can take training | No | 1 community source |
Unlock and identity
Dune is the game’s SAW-12 playable character, not a character from the Dune film or book setting. The community comparison unlocks it after finishing a run as Milky. It starts with STR 17, RES 18 and INT 0, and its INT experience gain is halved. The body therefore offers physical strength without the reading and learning conveniences available to Experiment. Its listed height range is 143–176 cm and its standing collision height is 5.4 tiles.
Aquatic body and temperature
Aquatic lets Dune breathe underwater and makes sleeping in water count as good sleep. Furless halves its base insulation and makes it dry much faster; the comparison states a sixteenfold drying rate. Liquid contact also stabilizes body temperature. These mechanics change how the character can use pools, but a liquid’s other hazards still deserve attention. Breathing underwater does not turn every unfamiliar fluid into safe drinking water or remove the need to inspect the environment.
Diet and learning restrictions
Cannibal allows corpse consumption and removes sickness, while Carnivore makes fruit trigger vomiting. This is why a fruit-based opening route for Experiment should not be copied unchanged. Muscle for brains prevents reading notes, E-PDAs and other reading-dependent objects. Dune cannot take the training courses. Its low Intelligence does not mean recipes cease to exist; it means access and recognition must be considered through that character’s progression rather than borrowed from a developed Milky run.
Armor, mood and interaction
Chitinous adds 0.2 limb armor in the community comparison. Unfeeling reduces both positive and negative mood changes to two thirds while preserving the full mood range. Ordinary hugging and haggling are unavailable, with a specific exception allowing haggling with Dune survivors. Corpse reactions and low-mood behavior also differ from the other playable characters. Those distinctions are gameplay traits, not evidence for an invented natural lifespan: the public comparison gives starting ages but no confirmed lifespan figure.
| Claim group | Status |
|---|---|
| Specific mechanics / lore above | 1 source · community wiki |


Related guides
Sources
| Source | Checked |
|---|---|
| Miraheze — Playable characters | 2026-11-12 |
| Miraheze — Dune (Survivor) | 2026-11-12 |
| Miraheze — Lore | 2026-11-12 |