CASUALTIES: UNKNOWN
BUILD 1.0.1

Milky

Milky (SAW-03) unlocks after an Experiment clear. High starting INT, weaker physical stats and a 4.5× sleep cycle change the route.

Documented properties · reviewed 12 Nov 2026; empty cells have no sourced value
PropertyDocumented valueStatus
designationSAW-031 community source
speciesMilky1 community source
height cm104–1281 community source
starting str41 community source
starting res61 community source
starting int121 community source
unlocked byFinish a run (reach any ending) as the Experiment1 community source
sleep cycle4.5× faster1 community source
collision height tiles4.451 community source
can breathe underwaterNo1 community source
has furYes1 community source
can readYes1 community source
quirksNarcoleptic (4.5× faster energy cycle); Adapted eyes; Semi-herbivore; Scrawny (STR/RES XP halved); Marksman; Strong facade (hugs require base mood ≤−50); Canine1 community source
lifespan1 community source
can take trainingNo1 community source

Unlock and starting role

Milky is SAW-03 and becomes playable after a completed Experiment run, according to the community character comparison. Its starting attributes are STR 4, RES 6 and INT 12. The same source says STR and RES experience are earned at half the normal rate. That makes early crafting knowledge different from physical endurance: higher initial Intelligence does not mean the character can carry every useful object or recover from exertion as easily as a stronger body.

Shorter body and faster sleep

The comparison gives Milky a height range of 104–128 cm and a 4.45-tile standing collision height. It can stand in some spaces where Experiment must crouch. Its Narcoleptic quirk makes energy drain and recovery 4.5 times as fast, while poor surfaces do not cause its Bad sleep moodle. Plan rest opportunities more often instead of assuming the interval you learned with Experiment still applies. The faster cycle also changes how much time resting beside a survivor provides for reputation building.

Food, sight and firearms

Semi-herbivore means meat supplies half nutrition and produces sickness proportional to that reduced nourishment, while foliage meal avoids its usual sickness penalty. Adapted eyes improve the dark view and extend useful light reach. Marksman adds firearm keybind handling and an ammunition count. Those are character-specific advantages, not reasons to remove lights or food planning from the inventory. Milky still cannot breathe underwater and cannot take Experiment’s training courses.

Mood and social limits

Strong facade makes ordinary hugs unavailable unless base mood is sufficiently low. The wiki specifies a base-mood threshold of −50, before penalties such as pain or hunger, which explains why the displayed total alone can be misleading. Milky remains able to read and haggle. It keeps the Canine food warning, so its more plant-oriented diet should not be interpreted as immunity to every unsuitable snack. Completing a Milky run is the documented next step toward unlocking Dune.

Evidence checked 12 Nov 2026
Claim groupStatus
Specific mechanics / lore above1 source · community wiki
Steam store screenshot 2 of Casualties: Unknown
Steam store screenshot 5 of Casualties: Unknown

Sources