Milky
Milky (SAW-03) unlocks after an Experiment clear. High starting INT, weaker physical stats and a 4.5× sleep cycle change the route.
| Property | Documented value | Status |
|---|---|---|
| designation | SAW-03 | 1 community source |
| species | Milky | 1 community source |
| height cm | 104–128 | 1 community source |
| starting str | 4 | 1 community source |
| starting res | 6 | 1 community source |
| starting int | 12 | 1 community source |
| unlocked by | Finish a run (reach any ending) as the Experiment | 1 community source |
| sleep cycle | 4.5× faster | 1 community source |
| collision height tiles | 4.45 | 1 community source |
| can breathe underwater | No | 1 community source |
| has fur | Yes | 1 community source |
| can read | Yes | 1 community source |
| quirks | Narcoleptic (4.5× faster energy cycle); Adapted eyes; Semi-herbivore; Scrawny (STR/RES XP halved); Marksman; Strong facade (hugs require base mood ≤−50); Canine | 1 community source |
| lifespan | 1 community source | |
| can take training | No | 1 community source |
Unlock and starting role
Milky is SAW-03 and becomes playable after a completed Experiment run, according to the community character comparison. Its starting attributes are STR 4, RES 6 and INT 12. The same source says STR and RES experience are earned at half the normal rate. That makes early crafting knowledge different from physical endurance: higher initial Intelligence does not mean the character can carry every useful object or recover from exertion as easily as a stronger body.
Shorter body and faster sleep
The comparison gives Milky a height range of 104–128 cm and a 4.45-tile standing collision height. It can stand in some spaces where Experiment must crouch. Its Narcoleptic quirk makes energy drain and recovery 4.5 times as fast, while poor surfaces do not cause its Bad sleep moodle. Plan rest opportunities more often instead of assuming the interval you learned with Experiment still applies. The faster cycle also changes how much time resting beside a survivor provides for reputation building.
Food, sight and firearms
Semi-herbivore means meat supplies half nutrition and produces sickness proportional to that reduced nourishment, while foliage meal avoids its usual sickness penalty. Adapted eyes improve the dark view and extend useful light reach. Marksman adds firearm keybind handling and an ammunition count. Those are character-specific advantages, not reasons to remove lights or food planning from the inventory. Milky still cannot breathe underwater and cannot take Experiment’s training courses.
Mood and social limits
Strong facade makes ordinary hugs unavailable unless base mood is sufficiently low. The wiki specifies a base-mood threshold of −50, before penalties such as pain or hunger, which explains why the displayed total alone can be misleading. Milky remains able to read and haggle. It keeps the Canine food warning, so its more plant-oriented diet should not be interpreted as immunity to every unsuitable snack. Completing a Milky run is the documented next step toward unlocking Dune.
| Claim group | Status |
|---|---|
| Specific mechanics / lore above | 1 source · community wiki |


Related guides
Sources
| Source | Checked |
|---|---|
| Miraheze — Playable characters | 2026-11-12 |
| Miraheze — Milky (Survivor) | 2026-11-12 |
| Miraheze — Lore | 2026-11-12 |