CASUALTIES: UNKNOWN
BUILD 1.0.1

Medicine guide

Use the symptom table to choose which health-panel problem to inspect, then compare the injury reference for the treatment category. The values describe in-game mechanics. Each detailed treatment has one community-wiki editorial source, with direct references below.

Injury and condition reference

In-game injuries · checked 12 Nov 2026
ConditionCausesWhat to inspectTreatment categoryRisk / complicationsStatus
External bleedingWounds, bites, traps or other limb damageBlood-drop indicator on the affected limbDressings; sutures or wound glue for major wounds; tourniquet buys timeOngoing blood loss can threaten survival1 source · community wiki
Internal bleedingTorso trauma and other listed causesBlood loss without a matching external wound; possible vomiting bloodProcoagulant or L.R.D.-type treatment; chest drain addresses hemothorax rather than the causeBlood loss and hemothorax can become lethal1 source · community wiki
Dislocation / fractureSevere impactPain and impaired limb functionInspect the affected limb; relocation minigame for dislocations, splint / relevant repair item for fracturesImpaired movement and ability to treat other injuries1 source · community wiki
Limb infectionWound infection / poor hygieneInfection icon and rising progression; earlier limb complaint may precede iconDisinfect the limb; monitor immunity and progression; antibiotics have different effectsUncontrolled infection can progress to sepsis1 source · community wiki
Brain DamageHead impact, low blood oxygen (SpO2 below 80), failed shrapnel removal from the headBrain damage moodles 1–4; six periodic effects including attack hallucinations, speech loss, consciousness lossBraingrow (+10 over 100 s), neural booster (+10 first use), mindwipe (+50, capped at 96)Fibrillation, stroke, coma, death1 source · community wiki
StrokeSystolic blood pressure above 180 (2%/s), eating a browncap (0.4%)Slurred speech above 20, flashing health panel above 50, forced fibrillation above 90Braingrow (−1.5/s for 100 s), procoagulant (−10/s), neural booster, mindwipe, last standFibrillation, cardiac arrest, permanent brain damage1 source · community wiki
Heart Failure (Cardiac Arrest)Fibrillation reaching 100, or heart rate dropping below 20 bpmNo pulse, blood pressure collapses to 0/0, consciousness falls fastEpinephrine (6 attempts per mL at 5% each) or a defibrillator (80% failure per shock)Brain death within minutes1 source · community wiki

Symptom to next step

Symptoms → possible condition → next inspection / treatment
You seeLikely problemNext step named on the wikiStatus
Blood drop on one limbExternal bleedingSelect that limb; apply a suitable dressing and check blood loss again.1 source · community wiki
Blood loss without an external woundInternal bleedingInspect torso and internal bleeding; procoagulant / L.R.D. treat bleeding, chest drain treats resulting hemothorax.1 source · community wiki
Slurred speech or flashing health panelStrokeInspect blood pressure and stroke progression; use the linked condition page to compare treatments.1 source · community wiki
No pulse / collapsed blood pressureHeart failureInspect arrest; epinephrine or a defibrillator is documented, with separate device instructions.1 source · community wiki
Head impact / low blood oxygenBrain damageInspect brain health and oxygen; address the cause as well as the brain-health loss.1 source · community wiki
A limb hurts, feels weird or fails to healPossible hidden infectionInspect limb and infection progression; disinfect. Ceftriaxone affects immunity but is not a direct disinfectant or sepsis cure.1 source · community wiki
Rising opiate load after pain treatmentOpioid burdenStop treating it as ordinary pain; compare naloxone and the specific opiate item.1 source · community wiki
Severe limb pain after impactDislocation / fractureInspect the selected bone before choosing relocation, splint or a bone-repair item.1 source · community wiki

Internal bleeding

Scale 0–100. The cap listed is 0.21375 L/m, and at full satiety the practical cap is 0.16 L/m. A moodle appears at 5 or above. Each point is 0.00855 L/m of total bleed. Vomiting interval is given as 15 divided by (internal bleeding times 0.01) seconds. Above 5, it converts toward hemothorax. Causes listed include fractures, torso impacts, a ruined abdomen, the hard stimulant, a sound-cannon hit, radiation sickness, spikes, turrets, explosions, and a second neural booster.

Stroke and the heart

Stroke can start when systolic pressure is over 180, with a 2 percent chance per second in the notes, or from browncap. Speech slurs over 20, the panel flashes over 50, and fibrillation is forced over 90. Cardiac arrest is fibrillation at 100 or a heart rate under 20. Without an auto-pump, pressure falls off. The only treatments named are epinephrine and the two defibrillators.

Opioid overdose

Fentanyl is the sharp one: about 0.25 mL matches one +10 opiate dose, and 100 mL drunk is listed as lethal even with naloxone. Naloxone removes about 4 opiate per 1 mL, applied at about 8 per second. Opium is the weak craftable cousin. I am linking the items rather than repeating every millilitre here.

Steam store screenshot 5 of Casualties: Unknown
Steam store screenshot 1 of Casualties: Unknown

Questions

Is this real medical advice?

No. Every number is an in-game value from the community wiki. It is not a dose for a person.

Sources