Enemies and traps
Compare creatures by the layers where the community table lists them, then use the detailed threat table for behavior, cues and responses. Turrets and sound cannons are stationary traps; the Elder thornback is the layer-five boss.
Creature distribution by layer
| Creature | Layers | Behavior scope | Status |
|---|---|---|---|
| Shade crawler | 1, 2, 3, 5, 6, 7 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Cave tick | 2, 5, 7 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Sand stalker | 3, 5 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Overgrown tick | 5, 7 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Tentacle-plant | 5 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Thornback | 5 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Elder thornback | 5 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Snow strider | 6 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Grabber-shroom | 7 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Manifestation | 8 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Laser Drone | 9 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
| Cryo Drone | 9 | See layer context; no separate numerical behavior claim supplied here. | 1 source · community wiki |
Stationary threats and the Elder thornback
| Threat | Layers | Behavior | Cue | Damage type / effects | Response | Drops | Status |
|---|---|---|---|---|---|---|---|
| Sound Cannon | Wasteland (layer 4), Where We Must Reach (layer 10) | Charges for 5 s while tracking the player, then fires a sonic blast if line of sight is clear | Distinct rumbling while charging | −2 mood, +60 hearing loss, −5 brain health, −69 consciousness, severe internal bleeding, −20 to −30 muscle per limb | Break line of sight. A blast has no effect when exactly one of cannon/player is submerged; both submerged strengthens it. A blocked blast still lowers consciousness. | Scrap metal: guaranteed first, 80% second, 40% third (20–100% condition); 50% circuit board (10–100% condition) | 1 source · community wiki |
| Elder Thornback | Overgrown Depths (layer 5) only, 3 spawn per layer | Three spawn in Overgrown Depths. Initial pursuit; retreat below 3750 HP; berserk pursuit below 2500 HP. Can tunnel through obstacles. | Sense of impending doom; closer HORRIFIED / RUN FOR YOUR LIFE, retreat FOCUSED / CHASE IT DOWN. | Can dismember an eligible limb; fallback head/disfigurement or thorax effects depend on remaining limbs and settings. Severe pain and bleeding. | Escape through a known route; damage stuns are extremely brief. After a bite, impact damage can reset its temporary retreat. | 7 category drops (Drug/Medical/Tool/Utility), Big flesh chunk ×4, Blood sac ×6, Internal organs, Stiff carcass ×3, Large carcass ×2 | 1 source · community wiki |
| Turret | Dried Desert (layer 3), Wasteland (layer 4), Where We Must Reach (layer 10) | Wall-mounted thermal sensor; beeps and fires 0.5 s after the player crosses its line (1 s if off-screen); reloads for 15 s | Loud beep before firing; reload sound when ready | +80 to 100 pain, −70 to 100 muscle and skin, +0.45 to 0.6 L/m bleeding, 30% fracture; head hits cause brain damage and eye loss | Avoid the horizontal thermal firing line; use cover. Below 350 HP, explodes after 2 seconds in a 9-tile radius and may still shoot beforehand. | Scrap metal ×3; Circuit board (1–100% condition) | 1 source · community wiki |
The distribution table follows the named creatures in the current Layers article. It keeps stationary traps in the separate comparison because a firing line and a pursuing creature require different responses. More enemy damage values should be added only when an individual source supplies them.


Questions
Where is the elder thornback?
Layer 5, Overgrown Depths, also called the jungle in the wiki.
Related guides
Sources
| Source | Checked |
|---|---|
| Miraheze wiki | 2026-11-12 |
| Miraheze — Layers | 2026-11-12 |
| Miraheze — Turret | 2026-11-12 |
| Miraheze — Sound cannon | 2026-11-12 |
| Miraheze — Elder thornback | 2026-11-12 |