CASUALTIES: UNKNOWN
BUILD 1.0.1

Turret

Stay out of the turret’s horizontal thermal firing line. Damaging it below its explosion threshold creates a second hazard, even before it stops firing.

Documented properties · reviewed 12 Nov 2026; empty cells have no sourced value
PropertyDocumented valueStatus
layersDried Desert (layer 3), Wasteland (layer 4), Where We Must Reach (layer 10)1 community source
behaviorWall-mounted thermal sensor; beeps and fires 0.5 s after the player crosses its line (1 s if off-screen); reloads for 15 s1 community source
sound cueLoud beep before firing; reload sound when ready1 community source
damage+80 to 100 pain, −70 to 100 muscle and skin, +0.45 to 0.6 L/m bleeding, 30% fracture; head hits cause brain damage and eye loss1 community source
counterAvoid the horizontal thermal firing line; use cover. Below 350 HP, explodes after 2 seconds in a 9-tile radius and may still shoot beforehand.1 community source
dropsScrap metal ×3; Circuit board (1–100% condition)1 community source
stun mult1 community source
health5001 community source

Detection and firing line

The TG-22 turret is a wall-mounted trap documented in Dried Desert, Wasteland and Where We Must Reach. Its thermal sensor watches a horizontal line in the direction it faces. Crossing that line produces a loud beep before the shot: the community entry gives a half-second delay, or one second when off-screen. It then reloads for fifteen seconds. The short warning is useful for recognition, not a reason to test the trigger while standing exposed.

Low health creates a second danger

The current entry lists five hundred health and an explosion sequence below three hundred and fifty. Rapid beeping precedes the blast by two seconds, and the turret can still fire during that interval. Its stated explosion radius is nine tiles. Damaging a turret until it starts beeping therefore does not make approaching it safe. Clear the area rather than treating the first sign of destruction as permission to collect the remains.

Practical avoidance

Terrain cover, placed scrap and scaffolding can interrupt exposure. The page also says body temperatures at or below 32°C avoid its detection, but calls that impractical in the hot layers where turrets first appear. Deliberately cooling yourself into another health problem is a poor beginner substitute for cover. It describes plasma cutters and heavy drills as possible destruction tools; their existence is not a guarantee that any weapon can beat the explosion timer.

Read injuries and the loot record

Shots can damage muscle and skin, cause bleeding, shrapnel and fractures, with extra brain or internal damage depending on the hit location. Check the affected limb and wider health panel rather than assuming a dressing resolves everything. The current loot panel gives three scrap metal and a circuit board with variable condition. These are community-recorded drops, correcting the previous empty-drop claim; obtaining them still requires surviving the firing and explosion mechanics.

Evidence checked 12 Nov 2026
Claim groupStatus
Specific mechanics / lore above1 source · community wiki
Steam store screenshot 5 of Casualties: Unknown
Steam store screenshot 1 of Casualties: Unknown

Sources

SourceChecked
Miraheze — Turret2026-11-12
Miraheze — Layers2026-11-12