Turret
Stay out of the turret’s horizontal thermal firing line. Damaging it below its explosion threshold creates a second hazard, even before it stops firing.
| Property | Documented value | Status |
|---|---|---|
| layers | Dried Desert (layer 3), Wasteland (layer 4), Where We Must Reach (layer 10) | 1 community source |
| behavior | Wall-mounted thermal sensor; beeps and fires 0.5 s after the player crosses its line (1 s if off-screen); reloads for 15 s | 1 community source |
| sound cue | Loud beep before firing; reload sound when ready | 1 community source |
| damage | +80 to 100 pain, −70 to 100 muscle and skin, +0.45 to 0.6 L/m bleeding, 30% fracture; head hits cause brain damage and eye loss | 1 community source |
| counter | Avoid the horizontal thermal firing line; use cover. Below 350 HP, explodes after 2 seconds in a 9-tile radius and may still shoot beforehand. | 1 community source |
| drops | Scrap metal ×3; Circuit board (1–100% condition) | 1 community source |
| stun mult | 1 community source | |
| health | 500 | 1 community source |
Detection and firing line
The TG-22 turret is a wall-mounted trap documented in Dried Desert, Wasteland and Where We Must Reach. Its thermal sensor watches a horizontal line in the direction it faces. Crossing that line produces a loud beep before the shot: the community entry gives a half-second delay, or one second when off-screen. It then reloads for fifteen seconds. The short warning is useful for recognition, not a reason to test the trigger while standing exposed.
Low health creates a second danger
The current entry lists five hundred health and an explosion sequence below three hundred and fifty. Rapid beeping precedes the blast by two seconds, and the turret can still fire during that interval. Its stated explosion radius is nine tiles. Damaging a turret until it starts beeping therefore does not make approaching it safe. Clear the area rather than treating the first sign of destruction as permission to collect the remains.
Practical avoidance
Terrain cover, placed scrap and scaffolding can interrupt exposure. The page also says body temperatures at or below 32°C avoid its detection, but calls that impractical in the hot layers where turrets first appear. Deliberately cooling yourself into another health problem is a poor beginner substitute for cover. It describes plasma cutters and heavy drills as possible destruction tools; their existence is not a guarantee that any weapon can beat the explosion timer.
Read injuries and the loot record
Shots can damage muscle and skin, cause bleeding, shrapnel and fractures, with extra brain or internal damage depending on the hit location. Check the affected limb and wider health panel rather than assuming a dressing resolves everything. The current loot panel gives three scrap metal and a circuit board with variable condition. These are community-recorded drops, correcting the previous empty-drop claim; obtaining them still requires surviving the firing and explosion mechanics.
| Claim group | Status |
|---|---|
| Specific mechanics / lore above | 1 source · community wiki |


Related guides
Sources
| Source | Checked |
|---|---|
| Miraheze — Turret | 2026-11-12 |
| Miraheze — Layers | 2026-11-12 |